Twisted Arrows surely started as a neat idea for a puzzle game. Unfortunately, it's just not as strong as it could be.
The objective is to move a ball from one point on your screen to another. To do this, you have to make your way around by creating a pathway across a board of tiles.
Each individual tile is marked with multiple arrows that point in the direction you’re able to move once you’ve landed on them. The catch here is that when you land on one of these tiles, it’s going to spin around on you.
To make things even more difficult, the tile's color means something, too — how drastically each tile will or will not rotate to the right.
Twisted Arrows has an instructional guide on the main menu, but, to be honest, I had to read it a few times before I understood how to play. At the risk of sounding like a snob, I was a bit turned off by the typos I saw in this area. It says something about the quality of a game when careless mistakes can be found in the text.
Even after I thought I had a grasp on how the game worked, I still had a bit of trouble remembering how each color affected the tiles. I suppose I could have written these on a scrap of paper (after all, there are only four colors in the game), but there should be some kind of on-screen reminder — especially since it only takes one tiny wrong move to lose.
The real bummer with Twisted Arrows, though, is how inconsistent it is. The game quickly jumps from being very easy to impossible over the course of a few short levels. The game also isn't very appealing to the eye. The mish-mash of color on-screen was difficult to look at for long, and actually gave me a slight headache. I just couldn't play this one for long without becoming completely frustrated.