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Myth Defense: Light Forces is a new tower defense extravaganza from developer Smartpix Games. It combines crisp graphics with basic tower defense game play, and throws in tons of content and extra features to create a very inclusive TD experience.
I say this having barely experienced any of the content myself, as I had to stop playing to do the review at some point. Also, I suck at this game, so I’m not getting very far very quickly.
Myth Defense puts you in a basic fantasy world, with elves, magic, dwarves, goblins, orcs, and giant spiders. The game starts off with a big several page help section and no guided tutorial. Basically, it tells you how to swim and then throws you in the middle of a lake before you’ve had any practice. This created an extremely steep learning curve and really made me want to stop playing entirely, which I would have done, had I not had a job to do.
This is the kind of tower defense that takes place on an open map, with the enemies creating new paths for themselves as you place towers. I prefer the other kind of tower defense, with circuit like maps that require a different and obvious strategy. This was just too wide open, and it was hard to get a sense of exactly what kind of strategy was needed to win. The fact that the absolute easiest difficulty in the game throws 70 waves at you is just ludicrous. Whatever happened to starting out small? Anyway, if you can’t tell, I’m a bit jaded by how difficult I found the game to be, so keep in mind that you might enjoy this one a lot more than I did. I might just be a noob.
There is a Campaign mode with 15 missions and a Basic Battle mode with three pre-set maps, and a random map generator. As you play in both modes, you will earn Glory Points, or GP. GP is used to purchase tons of stuff, from alliances with elves and dwarves for new towers, extra money at the start of missions, and even the random map generator I mentioned requires a purchase. There are achievements which offer you GP boosts, and ranks to unlock as you play. Replaying the campaign at harder difficulties will give you higher prizes and ranks. There is also an alchemy feature, though I never got around to using it. It lets you create these runes which add attributes to your towers, like better damage or range. There are three main tower types, which can be upgraded several different ways. Your main attack towers, catapult towers, and magic slowdown towers. The maps all have different terrain, such as mucky puddles that slow down ground enemies. Flying enemies ignore everything and just make a bee-line for your base though, so make sure to place a few towers along that line.
All in all, this seems like a very well made game. No one else seems to be having the same difficulty with it that I am, so I tend to blame myself and be kind to the game, though I feel like it was horribly designed for newcomers. The art and visuals are crisp and detailed, and the sound effects and music definitely make the game seem like an epic fantasy. There is a lot of content here. If you like tower defense games, this is probably going to satisfy your TD itch. The game costs four dollars, and there is a free version to try out as well, which I highly recommend doing after my initial experience. Check it out.