Appolicious powers Verizon Educational Tools

More platforms and devices for Android games

by Kristen Nicole

Mobile gaming has become a way of life, and the rapid growth of games in the Google Play Store is a testimony to this emerging industry’s success. It’s not at all uncommon to see smartphone users engulfed in a game of Draw Something or Angry Birds, contributing to a gaming industry that brought in nearly $17 billion in U.S. sales last year. And while video game sales overall actually fell in 2011, mobile game apps showed growth.

The boom is spawning marketing tactics and platform strategies across the board, mimicking the days of 25-cent arcade games. With downloads averaging 99-cents for some of the most popular mobile titles, it’s easy to attract new developers and traditional game houses alike. Dragonplay, a free-to-play social game developer currently on Android and Facebook, raised $14 million in Series A funding from Accel Partners, Founder Collective and Entree Capital to further its multi-platform game experiences. Known for its Android app Live Holdem Poker Pro, Dragonplay looks to virtual goods and in-app purchases for the majority of its monetization, which works well on Android’s platform, noted by the company’s founder Sharon Tal as having the most potential for growth.

New ways to play

Sony is also revamping its mobile strategy for today’s gaming trends, with a new CEO and President for its mobile division, Kunimasa Suzuki. With big plans for the PS Vita and an Android 4.0 Ice Cream Sandwich upgrade for the Xperia PLAY (expected this month), mobile gaming is a major focus for Sony moving forward. This is particularly important for their PS Network integration, which was an early supporter of Android integration and looks to the mobile sector for diversification in an evolving gaming industry.

The growing gaming sector is also encouraging a range of devices for new ways to play, including a controller operated with your tongue. Developed by The University of Electro-Communications in Japan, the new controller was created as a tool to help train people with oral motor function disorders. The prototype follows your tongue movement, similar to the Kinect, and has implications far beyond its use as a training device.

Another under-the-radar device still in development is the Drone, a Bluetooth controller that brings tactile button-mashing to mobile games. As an open source device, the Drone turned to the developer community to make this controller an integrated gadget, and it’s currently seeking funding through Kickstarter.