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Samsung Galaxy users get free games for the holidays

by Kristen Nicole

Some 700,000 new Android devices are activated every day, up 200,000 since June. The astounding stat was revealed by Android chief Andy Rubin on his Google+ page, offering a quarterly glimpse of consumer’s love for Android devices. The figure doesn’t include resold devices, and considers only those activated with carriers, so the number could actually be higher. And while there’s few other details on the breakdown of that 700,000 figure, we can guess that Samsung, the top Android manufacturer in the US, consists of a good chunk of newly activated Android devices.

It’s good news for Samsung, which has seen significant success since launching the Galaxy line of Android handsets. Samsung’s even gotten into the holiday spirit, giving out free games to owners of many Galaxy smartphone devices. In a promo called Get Best Games for Free, you can download a number of top games to your Galaxy device from Samsung Apps, including Riptide GP, Samurai II: Vengeance and Sprinkle. The promo began Dec. 13 and runs a full two months, so you have plenty of time to take advantage of Samsung’s holiday cheer.

Sony’s tablet-console love connection

Sony is also committed to the Android gaming community with a firmware update for the Tablet S, allowing users to play games on the system with the PS3’s DualShock 3 wireless controllers. The update is the latest in a string of improvements from Sony, currently in the process of unifying its game experience across mobile and console devices. You’ll recall that Sony recently bought out its mobile joint venture partner Ericsson, a move that centralizes device and service efforts, including the Xperia PLAY platform for a rapid mobile roll-out.

Older gamers spend most cash on mobile games

As more game networks head to Android, more opportunities to make money from mobile gaming crop up. And you wouldn’t believe who’s spending the most money on virtual goods: your parents. Seventy percent of players 45 and older spent money on virtual goods compared to less than 10 percent of gamers aged 18-25, and 22 percent of the most active gaming group, aged 25-35. Interestingly enough, older gamers also spend the least amount of time playing games (23.6 million collective minutes versus 25-35 year-olds’ 67.9 million). These findings come from MocoSpace’s game network, surveying nearly 500,000 of its reported 22 million members. MocoSpace didn’t offer any guesses as to why older gamers are spending more money in less time, but I figure they have more disposable income than their younger counterparts, and less time to waste circumventing in-game purchasing prompts.